
Yesterday Laborintus went on stage — a theatrical performance set within an art installation.
Composing the music for the live action was a thrilling challenge, and it finally allowed me to put into practice my studies on the similarities between theatre and video game composition.
The soundtrack was divided into *opening, **overworlds, **tension, and *end credits.
The blend between theatrical and gaming action fits perfectly with the idea of *adaptive music, and handling the full sound design with *FMOD was a personal goal I had for a long time.
Huge thanks to Danilo Paris for creating and directing the project, to the actors, the sound engineers, and the amazing team behind the masks and the installation — teamwork truly pays off.